Subsequent updates have added node-based light groups, and the option to isolate individual F-Curves in the Graph Editor. The initial release added four custom Eevee shader nodes for non-photorealistic rendering (NPR), and support for alpha blending in the Holdout shader, making it possible to use it on semi-transparent objects. New features in Eevee, Grease Pencil and the Graph Editor Goo Engine (originally named Goo Blender) is its in-house version of Blender, adding new features to the software’s animation and rendering toolsets. The software was actually released last year, but we haven’t managed to cover it until now, and it has just been updated to support Blender 3.6.Ī specialist fork of Blender tailored to creating and rendering 3D animeįounded by former RoosterTeeth animator Dillon Gu, DillonGoo Studios creates online 3D anime, including Demon Slayer CATS, CyberKatsu and Avatar: The Last CATbender.
The fork, which is free to compile from source, adds new features to Blender, particularly to Eevee, its real-time render engine, including new shader nodes for non-photorealistic rendering. DillonGoo Studios has released Goo Engine, its own custom build of Blender, tailoring the open-source 3D software for use on animation work – and particularly for creating 3D anime.